Very Positive
Steam reception

Developed by Funny Fintan Softworks · Published by Kwalee
Structured Gameplay QA and UX playtesting focused on onboarding, controller usability, core-loop clarity, issue reporting, and player-experience validation.
Platform references describe QA coverage or testing exposure where applicable and do not necessarily indicate public release availability on every platform.
Demonstrates UX-focused playtesting centered on the first-time player experience, onboarding clarity and controller usability. The contribution compared controller and keyboard input flows and translated player-facing friction into structured, actionable feedback supported by the GUESS-18 evaluation framework. This work formed part of the game’s gameplay and UX QA effort.
Overview
A Y2K-inspired arena movement shooter built around constant momentum, combining high-speed combat with a bright, energetic visual identity.
I supported Don't Stop, Girlypop! through structured Gameplay QA and UX-focused playtesting, evaluating the first-time player experience, controller support, onboarding clarity, core-loop readability, usability, and audiovisual presentation. My contribution combined hands-on testing, issue identification, structured documentation, and GUESS-18 based feedback to highlight risks, track player-facing friction, and support product quality improvements.
QA coverage areas
Supported QA and playtesting activities for the Steam PC release.
Trailer
Watch the official trailer for a quick look at the project’s tone, gameplay, and presentation.

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Publicly available indicators that provide context for the project's market presence and player reception. These are public project metrics for the title as a whole, not personal performance metrics, and do not represent any individual contributor's impact on its sales, reviews, or commercial performance.
Last checked: June 2026
Very Positive
Steam reception
470+
Steam reviews
187
All-time Steam peak
Sources
Public metrics are based on publicly available store or press information and may change over time.
Gameplay QA / UX Playtesting Support
This case study is sanitized and focuses on QA methodology, player-experience analysis, and publicly discussable contribution areas. No confidential data, proprietary implementation details, unreleased content, or internal development information is disclosed.