Marco Labate QA

Marco Labate

Senior Game QA / Embedded DevQA Analyst

Supporting development teams through gameplay testing, feature validation, risk analysis, regression and release.

10+ years in QA across 100+ game projects. Currently Embedded DevQA on RuneScape: Dragonwilds (Jagex) via DAQA.

Based in Italy (CET) · Remote · Open to studio, publisher and QA-partner roles

Selected Game QA Work

From ongoing development support to full-game progression and onboarding: recent examples of my contribution.

Current · Embedded DevQA

RuneScape: Dragonwilds project artwork

RuneScape: Dragonwilds

Developed & published by Jagex · QA via DAQA

Embedded QA support covering gameplay, progression, UI, multiplayer session flows, regression, and release validation.

1M+ copies sold · Very Positive on Steam

  • Steam
  • Microsoft Store
  • Epic Games Store
  • PlayStation
  • Xbox Series
  • Nintendo Switch 2
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Possessor(s) project artwork

Possessor(s)

Developed by Heart Machine · Published by Devolver Digital · QA via DAQA

End-to-end gameplay QA covering full progression, combat, usability, narrative flow, and Steam Deck testing.

Mostly Positive on Steam

  • Steam
  • PlayStation
  • Nintendo Switch 2
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Don't Stop, Girlypop! project artwork

Don't Stop, Girlypop!

Developed by Funny Fintan Softworks · Published by Kwalee · QA via DAQA

Structured gameplay and UX testing focused on onboarding, controller usability, core-loop clarity, and player experience.

Very Positive on Steam

  • Steam
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Featured projects are recent, publicly attributable examples of my work; additional experience remains unlisted because of NDA, outsourcing structures or crediting limitations. Platform references describe QA coverage or testing exposure where applicable and do not necessarily indicate public release availability on every platform.

At a glance

QA snapshot

10+ years in QA
100+ game titles/projects tested · Keywords Studios, 2016 – 2023
Embedded DevQA on RuneScape: Dragonwilds (Jagex), 2025 – present
ISTQB® CTFL v4.0 and Game Quality certified
Gameplay systems · Regression · Release validation
Remote from Italy with international teams

Experience

Broader Game QA experience

A foundation in large-scale game testing, localization and long-running collaboration with QA partners.

2016 – 2023

Keywords Studios

Game QA Analyst

Functional, compatibility, localization and regression QA across 100+ PC, console, mobile and VR titles/projects in a large-scale games outsourcing environment.

2020 – Present

DAQA

Project-based Game QA / Embedded DevQA

Focus testing and playtesting with DAQA, an external QA partner, covering 30+ titles across publishers and genres and expanding into embedded DevQA on RuneScape: Dragonwilds (Jagex) from 2025.

Earlier experience: 2010 – 2019 · Italian localization and LQA for Valve, Digital Extremes and Phoenix Labs, including Steam, Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, Warframe and Dauntless.

QA Case Studies

How I investigate unexpected player behaviour, communicate findings and check what a change could break. Independent exercises and methodology; no confidential project information.

Featured Case Study

Hypothetical QA exercise

How I Would QA a Systemic Game Like Bradley the Badger

Independent QA exercise based exclusively on publicly available information. No professional involvement with Bradley the Badger or Day 4 Night Studios.

Applied QA ExerciseRisk-Based TestingGame QA
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Case Study

QA methodology

Live Patch Monitoring After Major Updates

Monitoring active builds after major releases to identify regression signals, player-impacting issues and hotfix candidates.

Live MonitoringRegressionRelease Readiness
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Case Study

QA methodology

Progression and Reward Balance Validation

Comparing effort, reward pacing and progression consistency across different gameplay activities.

ProgressionBalanceGameplay Systems
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Software QA

Additional Software QA Experience

Experience across enterprise UAT, data validation, SQL-driven testing and business-critical systems.

View Software QA experience

About

QA depth with a player-focused mindset.

I follow features as they change, investigate unexpected player behaviour and explain what an issue means for the experience. Clear evidence helps developers reproduce problems and helps the team decide what needs attention.

Contact

Available for studios, publishers, QA partners, and long-term roles.

Public CV version available for recruiters and hiring teams.