Marco Labate QA

Game QA · DevQA · Software QA Consultant

Senior Game QA / DevQA Analyst.

I help teams validate gameplay systems, reduce release risk, and ship more reliable player experiences across PC, console and live game environments.

10+ years across Game QA, DevQA and Software QA, with contributions to 100+ game titles/projects across AAA and indie productions. Currently embedded DevQA on RuneScape: Dragonwilds (Jagex) via DAQA.

Based in Italy (CET) · Remote · Open to studio, publisher and QA-partner roles

At a glance

QA snapshot

10+ years in QA
100+ game titles/projects tested · Keywords Studios, 2016 – 2023
Embedded DevQA on RuneScape: Dragonwilds (Jagex), 2025 – present
ISTQB® CTFL v4.0 and Game Quality certified
Game QA, DevQA, UAT and SQL validation
Remote from Italy with international teams

Experience

A decade in QA across games, DevQA and enterprise software

Where the 10+ years and 100+ titles come from: high-volume Game QA, project-based QA collaborations, embedded DevQA and enterprise software testing.

2016 – 2023

Keywords Studios

Game QA Analyst

Functional, compatibility, localization and regression QA across 100+ PC, console, mobile and VR titles/projects in a large-scale games outsourcing environment.

2020 – Present

DAQA

Project-based Game QA / Embedded DevQA

Focus testing and playtesting with DAQA, an external QA partner, covering 30+ titles across publishers and genres and expanding into embedded DevQA on RuneScape: Dragonwilds (Jagex) from 2025.

2023 – Present

IBM · Kosmoy · TXT Group

UAT, Regression & Data Validation

Software QA across banking, finance, enterprise and AI-platform environments for clients including BPER Banca and Edenred, covering UAT, regression, requirements validation, test case design, defect verification, SQL/data checks, XML validation and backend data investigation.

Earlier experience: 2010 – 2019 · Italian localization and LQA for Valve, Digital Extremes and Phoenix Labs, including Steam, Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, Warframe and Dauntless.

Recent Game QA Projects

A selection of recent game QA projects covering embedded QA, structured playtesting, regression, usability, progression, multiplayer flows, and release validation.

RuneScape: Dragonwilds project artwork

RuneScape: Dragonwilds

Developed & published by Jagex · QA via DAQA

Embedded QA support covering gameplay, progression, UI, multiplayer session flows, regression, and release validation.

1M+ copies sold · Very Positive on Steam

  • Steam
  • Microsoft Store
  • Epic Games Store
  • PlayStation
  • Xbox Series
  • Nintendo Switch 2
View project
Possessor(s) project artwork

Possessor(s)

Developed by Heart Machine · Published by Devolver Digital · QA via DAQA

End-to-end gameplay QA covering full progression, combat, usability, narrative flow, and Steam Deck testing.

Mostly Positive on Steam

  • Steam
  • PlayStation
  • Nintendo Switch 2
View project
Don't Stop, Girlypop! project artwork

Don't Stop, Girlypop!

Developed by Funny Fintan Softworks · Published by Kwalee · QA via DAQA

Structured gameplay and UX testing focused on onboarding, controller usability, core-loop clarity, and player experience.

Very Positive on Steam

  • Steam
View project

Featured projects are recent, publicly attributable examples of my work; additional experience remains unlisted because of NDA, outsourcing structures or crediting limitations. Platform references describe QA coverage or testing exposure where applicable and do not necessarily indicate public release availability on every platform.

QA Case Studies

Methodology pieces and applied exercises showing how I approach gameplay validation, regression risk, live monitoring, player guidance and progression analysis. These are not disclosures of confidential project work.

Featured Case Study

Hypothetical QA exercise

Applied QA Case Study: Systemic Action-Adventure QA

A hypothetical QA exercise inspired by public information about Day 4 Night Studios’ Bradley the Badger, focused on systemic gameplay, progression state, save/load behavior, regression coverage and release readiness.

Applied QA ExerciseRisk-Based TestingGame QA
Read full case study

Case Study

QA methodology

Live Patch Monitoring After Major Updates

Monitoring active builds after major releases to identify regression signals, player-impacting issues and hotfix candidates.

Live MonitoringRegressionRelease Readiness
Read full case study

Case Study

QA methodology

Progression and Reward Balance Validation

Comparing effort, reward pacing and progression consistency across different gameplay activities.

ProgressionBalanceGameplay Systems
Read full case study

Software QA

Software QA experience

My Software QA work covers UAT, regression, requirements validation, SQL-based checks, test documentation, defect analysis and stakeholder-facing quality support across enterprise, finance, banking and AI-platform environments, including QA Lead ownership of quality for an enterprise AI platform.

View Software QA experience

About

QA depth with a player-focused mindset.

I combine a decade of Game QA, DevQA and Software QA practice with clear defect communication, structured test thinking, and practical collaboration across development teams. My work focuses on reliable evidence, player impact, and release-ready decisions.

Contact

Available for studios, publishers, QA partners, and long-term roles.

Public CV version available for recruiters and hiring teams.