Marco Labate QA

Possessor(s)

Developed by Heart Machine · Published by Devolver Digital

Structured gameplay QA support across combat, traversal, progression, usability, narrative flow, issue reporting, and Steam Deck validation.

Engagement at a glance

Engagement
Gameplay QA / structured playtesting via DAQA
Contribution
Full-progression exploratory testing, issue reporting, feedback consolidation and fix validation
Period
2024 – 2025
QA partner
DAQA
Coverage
PC and Steam Deck, with console-environment checks where applicable
Credit status
Credited under DAQA

Platform references describe QA coverage or testing exposure where applicable and do not necessarily indicate public release availability on every platform.

QA value shown

Demonstrates full-progression gameplay QA across the complete player journey, from onboarding through to late-game content. Coverage spanned combat, traversal, usability and readability through structured exploratory playtesting, clear issue reporting and follow-up fix validation on PC and Steam Deck. This contribution formed part of the project’s broader QA effort.

Overview

Game description

A fast-paced action side-scroller with platform-fighter-inspired combat and a deeply interconnected world. Luca and Rhem navigate a quarantined city fractured by an interdimensional catastrophe.

QA Contribution

I supported Possessor(s) as part of the Gameplay QA / structured playtesting effort, covering the full player journey from onboarding through exploration, progression, combat, narrative flow, and late-game content. My contribution included structured exploratory testing, issue identification, bug reporting, feedback consolidation, and follow-up validation across PC, console environments, and Steam Deck.

QA coverage areas

Supported QA and structured playtesting activities across PC and console environments, including Steam, PlayStation, and Nintendo Switch 2.

  • Steam
  • PlayStation
  • Nintendo Switch 2

Trailer

Official trailer

Watch the official trailer for a quick look at the project’s tone, gameplay, and presentation.

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Public project metrics

Publicly available indicators that provide context for the project's market presence and player reception. These are public project metrics for the title as a whole, not personal performance metrics, and do not represent any individual contributor's impact on its sales, reviews, or commercial performance.

Last checked: June 2026

Mostly Positive

Steam reception

560+

Steam reviews

209

All-time Steam peak

Public metrics are based on publicly available store or press information and may change over time.

Role and responsibilities

Gameplay QA / Structured Playtesting Support

  • Performed structured gameplay QA across the full progression path, from onboarding to late-game content.
  • Identified, documented, and reported issues affecting progression, combat, traversal, usability, readability, and player guidance.
  • Provided reproducible observations and clear QA feedback to support design, production, and development follow-up.
  • Validated builds, fixes, and gameplay adjustments across supported platforms where applicable.
  • Converted player-facing friction into actionable findings focused on product quality and player experience.

Testing activities

  • Full progression and player journey coverage
  • Exploratory testing and structured playthrough analysis
  • Combat, traversal, boss, and progression validation
  • Usability, readability, and navigation checks
  • Narrative flow, dialogue, cutscene, and lore accessibility review
  • Platform checks across PC, Steam Deck, and console environments
  • Fix verification, follow-up passes, and regression-oriented checks

Coverage areas

  • Full progression across the game’s major regions
  • Ability-gated exploration and backtracking
  • Primary and secondary weapon utility
  • Affix combinations and optimized builds
  • Boss mechanics, difficulty, arena flow, and reward collection
  • Environmental cues and route readability
  • Map usability and completionist support
  • Narrative sequencing and lore accessibility

Representative QA findings

  • Identified and documented progression clarity risks affecting player guidance and route comprehension.
  • Reported traversal and environmental readability issues that could impact moment-to-moment navigation.
  • Tracked combat, boss encounter, and reward-flow issues through reporting, review, and follow-up validation.
  • Flagged narrative sequencing, dialogue trigger, and cutscene consistency issues for further investigation.
  • Reported cases where previously discovered content or lore entries required additional validation after progression changes.
  • Monitored late-game balance, weapon utility, and encounter pacing observations across iterative builds.
  • Verified platform-specific behavior on PC and Steam Deck, including performance, power consumption, and cloud-save stability checks where applicable.
  • Consolidated findings into structured QA feedback focused on improving player experience and release readiness.

Recommendations and outcomes

  • Improve environmental guidance around blocked routes, ability-gated paths, and key progression moments.
  • Strengthen map, marker, and navigation support for clearer player orientation.
  • Review reward collection flow to reduce avoidable friction and backtracking.
  • Improve readability of ability-gated paths, interactable elements, and progression-critical content.
  • Review narrative triggers, dialogue repetition, and cutscene sequencing for consistency.
  • Continue validating late-game combat balance, weapon utility, and encounter pacing across updated builds.
  • Consider broader mobility support options to improve traversal readability and player comfort.

Platforms and reporting methods

  • PC
  • Steam Deck
  • Controller/gamepad
  • Structured test reports and assessments
  • Screenshot and evidence capture
  • Cloud-save synchronization checks
  • Performance and power-consumption observations

Lessons learned

  • Gameplay QA feedback is most effective when player friction is translated into clear, reproducible, and actionable findings.
  • Full playthrough coverage helps reveal progression, pacing, and difficulty patterns that isolated feature checks can miss.
  • Strong QA reporting should separate usability, balance, progression, and technical risks to support faster triage.
  • Detailed exploratory notes can become reusable coverage for regression testing and future content validation.

This case study is sanitized and focuses on QA methodology, player-experience analysis, and publicly discussable contribution areas. No confidential bugs, internal processes, proprietary assets, or unreleased implementation details are disclosed.